So, are we ever going to restart skagos?
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SkippertheNewt
Kamyarm007
blacknova777
7 posters
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So, are we ever going to restart skagos?
I like the new freshness of restarting, are we ever going to restart? It makes a fair playing field for one hour and its a sweet feeling.
blacknova777- Posts : 217
Join date : 2011-05-10
Age : 27
Re: So, are we ever going to restart skagos?
Eh, might work if everyone agreed with the idea.
Kamyarm007- Posts : 122
Join date : 2011-10-28
Age : 33
SkippertheNewt- Posts : 152
Join date : 2012-03-11
Age : 27
Location : New Brunswick Canada, eh?
Re: So, are we ever going to restart skagos?
We can make a new survival world, but we'll keep Skagos/make it creative. First we should refine/clarify the rules (this "no griefing, unless..." thing isn't ideal.) and double check the permissions. Maybe add some more iconomy plugins (something were you sell mob heads for money? definitely a bounty one.
HeyLookoverthere- Posts : 922
Join date : 2011-05-01
Re: So, are we ever going to restart skagos?
Someone asked if we could get MCMMO for Skagos.
Maybe we could add it for the new world instead?
http://dev.bukkit.org/server-mods/mcmmo/
Maybe we could add it for the new world instead?
http://dev.bukkit.org/server-mods/mcmmo/
FSCarver- Posts : 867
Join date : 2011-08-22
Age : 32
Re: So, are we ever going to restart skagos?
FSCarver wrote:Someone asked if we could get MCMMO for Skagos.
Maybe we could add it for the new world instead?
http://dev.bukkit.org/server-mods/mcmmo/
yeah we could do that.
I'm also gonna block /f home, /spawn, /mv tp etc. (you'll be able to exit the world via a portal at spawn or dying.) The point being to force people to focus on rails and other modes of transportation (hopefully movecraft or autocraft will get updated.) and prevent people from fleeing from danger or quickly returning to the safety of their base.
HeyLookoverthere- Posts : 922
Join date : 2011-05-01
Re: So, are we ever going to restart skagos?
HeyLookoverthere wrote:FSCarver wrote:Someone asked if we could get MCMMO for Skagos.
Maybe we could add it for the new world instead?
http://dev.bukkit.org/server-mods/mcmmo/
yeah we could do that.
I'm also gonna block /f home, /spawn, /mv tp etc. (you'll be able to exit the world via a portal at spawn or dying.) The point being to force people to focus on rails and other modes of transportation (hopefully movecraft or autocraft will get updated.) and prevent people from fleeing from danger or quickly returning to the safety of their base.
HELL YEAH
blacknova777- Posts : 217
Join date : 2011-05-10
Age : 27
Re: So, are we ever going to restart skagos?
What are the people like JJ and I gonna do since we like to have our bases at the far reaches of the world?
LinkCLX- Posts : 253
Join date : 2011-07-05
Location : Texas
Re: So, are we ever going to restart skagos?
Enjoy the walk.LinkCLX wrote:What are the people like JJ and I gonna do since we like to have our bases at the far reaches of the world?
FSCarver- Posts : 867
Join date : 2011-08-22
Age : 32
Re: So, are we ever going to restart skagos?
FSCarver wrote:Enjoy the walk.LinkCLX wrote:What are the people like JJ and I gonna do since we like to have our bases at the far reaches of the world?
Fantastic now Inns actually serve a purpose
blacknova777- Posts : 217
Join date : 2011-05-10
Age : 27
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