/stoplag
3 posters
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/stoplag
We are probably phasing this command out. The concern is that it despawns animals and villagers and this will fuck up Skagos. I can think of a few situaitons where we currently use /stoplag
-stopping massive TNT chain reactions - we may block WEing of TNT
-when people are draining or rolling back lava/water and want to stop the flow - this is annoying, but a proper rollback will still clean up the mess, just don't panic.
-glitched mobs that can't be removed any other way - they go away on a server restart
-because it is lagging due to redstone. - not sure how big of an issue this is.
-world edit fuckups causing lag - World edit block limit for non admins?
-stoping fire spread - use /stopfire
Anyone thing of any other situations when you employ stoplag?
-stopping massive TNT chain reactions - we may block WEing of TNT
-when people are draining or rolling back lava/water and want to stop the flow - this is annoying, but a proper rollback will still clean up the mess, just don't panic.
-glitched mobs that can't be removed any other way - they go away on a server restart
-because it is lagging due to redstone. - not sure how big of an issue this is.
-world edit fuckups causing lag - World edit block limit for non admins?
-stoping fire spread - use /stopfire
Anyone thing of any other situations when you employ stoplag?
HeyLookoverthere- Posts : 922
Join date : 2011-05-01
Re: /stoplag
The biggest thing stoplag does is remove entities, which is the main thing I use it for. I think the need for it has dropped. If worse comes to worse I know how to create a stoplag command in Java and have it ignore animals.HeyLookoverthere wrote:Anyone think of any other situations when you employ stoplag?
Re: /stoplag
sirrus86 wrote:The biggest thing stoplag does is remove entities, which is the main thing I use it for. I think the need for it has dropped. If worse comes to worse I know how to create a stoplag command in Java and have it ignore animals.HeyLookoverthere wrote:Anyone think of any other situations when you employ stoplag?
better still, could you make it per world? the wiki for worldguard says it takes a world parameter, but it lies. Anyway I've removed stoplag permissions for now and we'll see how thigns go.
HeyLookoverthere- Posts : 922
Join date : 2011-05-01
Re: /stoplag
block WEing massive blocks of tnt :O
LinkCLX- Posts : 253
Join date : 2011-07-05
Location : Texas
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