Plugin Idea: Powers
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Plugin Idea: Powers
So I came up with what I think would be an AWESOME idea that could possibly be implemented into Ghis, Warzone, SurvivalGames and/or Midgar: SUPERPOWERS!
The idea is each person would get one passive perk and one active ability of their choosing. Nothing overpowered, but enough to make you stand out. This would always be unique to you; no one else could get these abilities, and you would always have them. It would be permissions-based, assigned directly to the player, and could be made to only work in certain worlds.
Passive perks would be where an effect would automatically trigger under given circumstances. It could even be immunity to a certain potion effect, or elements like fire or drowning.
Rules for passive perks:
1) Try to limit the number of effects in your perk.
2) The effect cannot make you invincible (no "immune to damage" or "regen 10 hearts per second" bullshit).
3) The perk must utilize effects already present within vanilla Minecraft (so no "grows a beard" Clown... sorry).
4) The perk cannot break server rules, such as griefing.
Examples of passive perks:
- Regen health over time while in fire or lava
- Waterbreathing
- Can always sprint
- Immunity to poison
Active abilities would be where you create an effect through an action, such as hitting something with a specific item.
Rules for active abilities:
1) You can only have a few effects take place.
2) No insta-kill or overly debilitating abilities.
3) Again, it must utilize effects which already exist in Minecraft.
4) Again, it can't break server rules.
5) The target must be able to avoid or mitigate the effect. No homing primed TNT.
Examples of active abilities:
- Left-click a bone to summon a tamed wolf to come to your aid (requires and consumes 5 bones).
- Left-click a bow to fire three arrows in front of you at minimum power.
- Left-click flint and steel to shoot a fire charge (requires and consumes a fire charge).
You can name your perk and ability as well. For example, what I came up with for myself:
Perk: Dark Regen
Slowly regenerates health while in darker areas. Emits enderman particle effects while in the dark.
Ability: Endervention
Creates a cosmetic explosion, spawning an enderman at his location before teleporting himself a few meters away in a random direction. Trigger: Left-click ender pearl at enderman's spawn location. Consumes ender pearl.
If others are interested I can start working on creating this plugin. Give me your opinions, and if you want any perks/abilities list them below.
The idea is each person would get one passive perk and one active ability of their choosing. Nothing overpowered, but enough to make you stand out. This would always be unique to you; no one else could get these abilities, and you would always have them. It would be permissions-based, assigned directly to the player, and could be made to only work in certain worlds.
Passive perks would be where an effect would automatically trigger under given circumstances. It could even be immunity to a certain potion effect, or elements like fire or drowning.
Rules for passive perks:
1) Try to limit the number of effects in your perk.
2) The effect cannot make you invincible (no "immune to damage" or "regen 10 hearts per second" bullshit).
3) The perk must utilize effects already present within vanilla Minecraft (so no "grows a beard" Clown... sorry).
4) The perk cannot break server rules, such as griefing.
Examples of passive perks:
- Regen health over time while in fire or lava
- Waterbreathing
- Can always sprint
- Immunity to poison
Active abilities would be where you create an effect through an action, such as hitting something with a specific item.
Rules for active abilities:
1) You can only have a few effects take place.
2) No insta-kill or overly debilitating abilities.
3) Again, it must utilize effects which already exist in Minecraft.
4) Again, it can't break server rules.
5) The target must be able to avoid or mitigate the effect. No homing primed TNT.
Examples of active abilities:
- Left-click a bone to summon a tamed wolf to come to your aid (requires and consumes 5 bones).
- Left-click a bow to fire three arrows in front of you at minimum power.
- Left-click flint and steel to shoot a fire charge (requires and consumes a fire charge).
You can name your perk and ability as well. For example, what I came up with for myself:
Perk: Dark Regen
Slowly regenerates health while in darker areas. Emits enderman particle effects while in the dark.
Ability: Endervention
Creates a cosmetic explosion, spawning an enderman at his location before teleporting himself a few meters away in a random direction. Trigger: Left-click ender pearl at enderman's spawn location. Consumes ender pearl.
If others are interested I can start working on creating this plugin. Give me your opinions, and if you want any perks/abilities list them below.
Last edited by sirrus86 on Tue May 08, 2012 6:24 pm; edited 1 time in total

sirrus86- Posts: 442
Join date: 2011-08-28
Age: 27
Location: Bangor, ME

Re: Plugin Idea: Powers
You should totally do this, it sounds like an awesome idea.
FSCarver- Posts: 755
Join date: 2011-08-22
Age: 21
Re: Plugin Idea: Powers
Metal Cap: Your skin is now made of iron! Careful take to many hits and it'll break! Also stay away from fire!
Flight cap: Why walk somewhere when you can fly! You'll need a running start though!
Invisible cap: Sneak around undetected by enemies. Watch out though it's still a prototype so it'll shut off when you hit someone!
Haha, should be fairly obvious where I got these. All are abilities I guess
Flight cap: Why walk somewhere when you can fly! You'll need a running start though!
Invisible cap: Sneak around undetected by enemies. Watch out though it's still a prototype so it'll shut off when you hit someone!
Haha, should be fairly obvious where I got these. All are abilities I guess
B4ckst4b- Posts: 120
Join date: 2011-05-02
Re: Plugin Idea: Powers
B4ckst4b wrote:Metal Cap: Your skin is now made of iron! Careful take to many hits and it'll break! Also stay away from fire!
Flight cap: Why walk somewhere when you can fly! You'll need a running start though!
Invisible cap: Sneak around undetected by enemies. Watch out though it's still a prototype so it'll shut off when you hit someone!
Haha, should be fairly obvious where I got these. All are abilities I guess
The idea is you get one perk and one ability. Metal Cap is probably the easiest to make; you'd get a unique resistance effect that could stack with armor. Just need a way to trigger it (left-click with an item?). You can still pick a passive perk, and I'll try to get it in there.

sirrus86- Posts: 442
Join date: 2011-08-28
Age: 27
Location: Bangor, ME

Re: Plugin Idea: Powers
Fyre's Aura.
Immunity to lava fire damage.
Fyre Arrow.
Turns all arrows into fire arrows.
Immunity to lava fire damage.
Fyre Arrow.
Turns all arrows into fire arrows.

FyreCat- Posts: 282
Join date: 2011-11-01
Age: 18
Re: Plugin Idea: Powers
sirrus86 wrote:B4ckst4b wrote:Metal Cap: Your skin is now made of iron! Careful take to many hits and it'll break! Also stay away from fire!
Flight cap: Why walk somewhere when you can fly! You'll need a running start though!
Invisible cap: Sneak around undetected by enemies. Watch out though it's still a prototype so it'll shut off when you hit someone!
Haha, should be fairly obvious where I got these. All are abilities I guess
The idea is you get one perk and one ability. Metal Cap is probably the easiest to make; you'd get a unique resistance effect that could stack with armor. Just need a way to trigger it (left-click with an item?). You can still pick a passive perk, and I'll try to get it in there.
Ya I know, but I was just throwin out ideas for people =P
B4ckst4b- Posts: 120
Join date: 2011-05-02
Re: Plugin Idea: Powers
Here's a few ideas I have.
Passive: Increase the effectiveness of potions.
Gain a few seconds of immunity to damage when eating golden apples. (Cannot be stacked by eating more apples)
Enchanted gear lasts longer
Active: Putting a regular item like a bow in the same dispenser as an enchanted bow will repair the enchanted bow, while keeping the enchantment.
Hitting a player with a fishing line will allow you to fling them towards you.
Drinking a water potion will increase combat damage or fill up the hunger bar slightly.
Let me know what you guys think
Passive: Increase the effectiveness of potions.
Gain a few seconds of immunity to damage when eating golden apples. (Cannot be stacked by eating more apples)
Enchanted gear lasts longer
Active: Putting a regular item like a bow in the same dispenser as an enchanted bow will repair the enchanted bow, while keeping the enchantment.
Hitting a player with a fishing line will allow you to fling them towards you.
Drinking a water potion will increase combat damage or fill up the hunger bar slightly.
Let me know what you guys think
LinkCLX- Posts: 245
Join date: 2011-07-05
Location: Texas
Re: Plugin Idea: Powers
FyreCat wrote:Fyre's Aura.
Immunity to lava fire damage.
Fyre Arrow.
Turns all arrows into fire arrows.
Somehow I saw that coming... Fyre's Aura I'm confident I can do, the Arrow one might be tricky but I'll see what I can do.
LinkCLX wrote:Passive: Increase the effectiveness of potions.
Gain a few seconds of immunity to damage when eating golden apples. (Cannot be stacked by eating more apples)
Enchanted gear lasts longer
Active: Putting a regular item like a bow in the same dispenser as an enchanted bow will repair the enchanted bow, while keeping the enchantment.
Hitting a player with a fishing line will allow you to fling them towards you.
Drinking a water potion will increase combat damage or fill up the hunger bar slightly.
Potions: I can make consumed potions stronger and/or last longer, if that's what you mean.
Apples: I LIKE this idea. Making it stack would be harder anyway; by design it'd probably reset the counter with each consumption.
Enchanted gear: Last longer? You mean more durable? Might be doable.
Bow repair: So basically if RepairDispenser worked with bows? I wouldn't be able to make this unique; it'd probably end up being universal.
Fishing line: I know for a fact another server plugin we use does stuff with fishing lines, so this would probably create a conflict.
Water potion: THIS I can work with. Hell why not make it do both?
So yeah pick any of those perks and I can definitely pair it with the water potion idea.

sirrus86- Posts: 442
Join date: 2011-08-28
Age: 27
Location: Bangor, ME

Re: Plugin Idea: Powers
My Dark Regen, and Fyre's FyreAura and FyreArrow are now complete, tested and working as intended!
Dark Regen - Regen effect works beautifully, but apparently portal particle effects are impossible without Spout, so instead I spam the breaking eye of ender effect (which produces a similar effect).
FyreAura - Negates all fire-related damage while still allowing the burning effect to show.
FyreArrow - This one I might try to fine-tune. Arrows fired don't look like they're on fire until they hit something, but they still catch whatever they hit on fire for a couple hearts of extra damage. A fully-charged shot that can one-shot something like a cow won't make it drop cooked meat however, which I think I'll leave as is for balance.
I still need to test some stuff with other players involved. I switched ISPs and for some reason can't get port forwarding to work, but once I get my test server accessible again I'll give the IP for it here if anyone wants to see the progress.
Dark Regen - Regen effect works beautifully, but apparently portal particle effects are impossible without Spout, so instead I spam the breaking eye of ender effect (which produces a similar effect).
FyreAura - Negates all fire-related damage while still allowing the burning effect to show.
FyreArrow - This one I might try to fine-tune. Arrows fired don't look like they're on fire until they hit something, but they still catch whatever they hit on fire for a couple hearts of extra damage. A fully-charged shot that can one-shot something like a cow won't make it drop cooked meat however, which I think I'll leave as is for balance.
I still need to test some stuff with other players involved. I switched ISPs and for some reason can't get port forwarding to work, but once I get my test server accessible again I'll give the IP for it here if anyone wants to see the progress.

sirrus86- Posts: 442
Join date: 2011-08-28
Age: 27
Location: Bangor, ME

Re: Plugin Idea: Powers
Dark Regen - Now only triggers the particle effect while healing (had it going constantly before, looked awful).
Endervention - After trial and error this basically turned into a different ability entirely. As an unintended (but very welcome) side effect of how I coded it, I suffer no damage from teleporting via Ender Pearls, but still take damage if I fall after the teleport or get caught in a small space. Instead of spawning an enderman and teleporting away, if I throw an Ender Pearl at a mob, animal, or player, an enderman will spawn and automatically begin attacking it. I also coded it so I won't teleport to my target when I do this.
I couldn't figure out how to get my server working publicly. I have my external IP address, have opened the port on my router, and even made my computer's local IP static, but I can only connect to my server using localhost or my local IP address. So unfortunately, until I figure out the problem, the best I can do is maybe a video of what's done so far if anyone's interested.
So, yeah... that's it so far. Only FyreCat and I have powers. Anyone else want any?
Endervention - After trial and error this basically turned into a different ability entirely. As an unintended (but very welcome) side effect of how I coded it, I suffer no damage from teleporting via Ender Pearls, but still take damage if I fall after the teleport or get caught in a small space. Instead of spawning an enderman and teleporting away, if I throw an Ender Pearl at a mob, animal, or player, an enderman will spawn and automatically begin attacking it. I also coded it so I won't teleport to my target when I do this.
I couldn't figure out how to get my server working publicly. I have my external IP address, have opened the port on my router, and even made my computer's local IP static, but I can only connect to my server using localhost or my local IP address. So unfortunately, until I figure out the problem, the best I can do is maybe a video of what's done so far if anyone's interested.
So, yeah... that's it so far. Only FyreCat and I have powers. Anyone else want any?

sirrus86- Posts: 442
Join date: 2011-08-28
Age: 27
Location: Bangor, ME

Re: Plugin Idea: Powers
Passive ability: Explosive Personality
Dieing causes an explosion with the same blast size/power as that of a creeper.
(Effect could be reduced if overpowered)
Active: Cluetacular
Gives an idea for an active ability...
Dieing causes an explosion with the same blast size/power as that of a creeper.
(Effect could be reduced if overpowered)
Active: Cluetacular
Gives an idea for an active ability...
FSCarver- Posts: 755
Join date: 2011-08-22
Age: 21
Re: Plugin Idea: Powers
FSCarver wrote:Passive ability: Explosive Personality
Dieing causes an explosion with the same blast size/power as that of a creeper.
(Effect could be reduced if overpowered)
The only issue I see is the possibility of it destroying a player's structure, but I might be able to make the explosion ignore blocks and only hurt mobs/players. As for an ability... I dunno, you can get back to me on that.
And an update to my test server: I found out it's in a private network; my external IP is just the network's "router". So unless I use VPN or my ISP has a solution, I won't be able to make it publicly accessible.

sirrus86- Posts: 442
Join date: 2011-08-28
Age: 27
Location: Bangor, ME

Re: Plugin Idea: Powers
FSCarver:
Explosive Personality - Player explodes upon death, hurting entities but doing no structural damage. The way I coded it, when you die it basically creates a TNT entity that detonates immediately, then I made it ignore blocks it would normally damage. I was almost done until I realized it still ended up destroying the player's dropped items. After some work, I got it to where the dropped items aren't destroyed, but as a side effect are invisible until they're picked up.
JJoiler:
Haste - While at 80% hunger and above, bascially any actions involving the player's arms (digging, mining, using a sword, etc) are sped up. For this, all I did was have it constantly check the player's hunger, and if it was high enough it applies the "Haste III" potion effect. If hunger dips below 80% the effect is removed. I have a feeling this one might trigger some NoCheat violations though, since the player's arms literally move much faster.
Carver's agreed to have the plugin active on his server for testing, ask him if you're interested in trying it out.
At this point I'm caught up with everyone's requests and awaiting more!
Explosive Personality - Player explodes upon death, hurting entities but doing no structural damage. The way I coded it, when you die it basically creates a TNT entity that detonates immediately, then I made it ignore blocks it would normally damage. I was almost done until I realized it still ended up destroying the player's dropped items. After some work, I got it to where the dropped items aren't destroyed, but as a side effect are invisible until they're picked up.
JJoiler:
Haste - While at 80% hunger and above, bascially any actions involving the player's arms (digging, mining, using a sword, etc) are sped up. For this, all I did was have it constantly check the player's hunger, and if it was high enough it applies the "Haste III" potion effect. If hunger dips below 80% the effect is removed. I have a feeling this one might trigger some NoCheat violations though, since the player's arms literally move much faster.
Carver's agreed to have the plugin active on his server for testing, ask him if you're interested in trying it out.
At this point I'm caught up with everyone's requests and awaiting more!

sirrus86- Posts: 442
Join date: 2011-08-28
Age: 27
Location: Bangor, ME

Re: Plugin Idea: Powers
LINKCLX
Lays down tracks 100% faster
Lays down tracks 100% faster

JJoiler- Posts: 223
Join date: 2011-07-24
Age: 19
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